Hexboard: A generic game framework for turn-based strategy games

Abstract

In this paper we outline our game framework, Hexboard, and its possible applications for games research. We outline the architecture of the game framework and the reasons for our design choices. We present games created in the framework, both by ourselves and students enrolled on a game design course. We found that a wide variety of interesting games could be made with the Hexboard framework with relative ease. Finally, we outline future work for this framework and some possible uses for it within games research.

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