Game Artifical Intelligence
This module focuses on covering current AI techniques used in games, and explores some ideas from game AI research.
Key Concepts
- Current AI systems
- Decision Trees
- Finite state machines
- Behaviour trees
- Pathfinding
- Techniques from Research
- MCTS
- Genetic Algorithms
- Machine Learning
- Other Uses of AI
- Game balance and tuning
- PCG
Method of delivery
- Lectures
- Lab sessions
- Assignments based on academic competitions